﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK.Mathematics;

namespace Test.UI.OpenGL.Lights;

/// <summary>
/// 光源基类
/// </summary>
public abstract class LightBase
{
    public Vector3 Color { get; set; }
    public float Intensity { get; set; }
    public bool Enabled { get; set; }

    protected LightBase()
    {
        Color = Vector3.One;
        Intensity = 1.0f;
        Enabled = true;
    }
}
